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Maud-dib

Age/Gender: 20, Male
Location: Tucson, AZ
Job: Student

May your blade chip and shatter

Newgrounds Stats

Sign-Up Date:
12/15/04

Level: 7
Aura: Neutral

Rank: Scout
Blams: 146
Saves: 55
Rank #: 32,976

Whistle Status: Normal

Exp. Points: 400 / 550
Exp. Rank #: 80,808
Voting Pow.: 4.82 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 128
Music Reviews: 1
Trophies: 0
Stickers: 0

All Flash Reviews

128 Reviews | 21 w/ Responses

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Score: 3
Ambiguous Realization

"The message is lost"

date: August 26, 2008

I can only assume, based on your comment in the description, that this is satarizing, or at least criticizing what some people consider to be art. That message, however, is not at all apparent in the flash, and truth be told I didn't even make it 30 seconds before calling it quits. For what it's meant to be, I suppose it's all right, but ther must be better ways to go about it.

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Score: 9
Rest in Peace

"Lol"

submission: Rest in Peace
date: August 26, 2008

Good dog.

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Score: 9
oh look, satire

""Mother fucker, we've got guns""

submission: oh look, satire
date: August 22, 2008

It's funny because it's true, which actually makes it scarry. Seriously. I'd watch your back if I were you; this has likely gotten you a frount row seat on "The List" I mean, did you see what happened to the last guy to discredit recycled humor. Beaten to death with a herring by the Knights who formerly said Nee. Seems satire begets irony....for massive damage.

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Score: 5
Professor Layton pt.1

"Well...."

date: August 21, 2008

This is a clear deviation from your previous works and I have to say it's rather disapointing. The humor is there, but just about every "joke" is long and draw out to the point of absurdity. Plus the delivery of each joke is so nearly identical that it feels like the same one over and over again (doctor neglect in a serious situation/abrupt statment of shocking quality). Also, the animation was, for lack of a more adequate word, shat-tastic, but I gather that this was due to extreme laziness and therefor intentional (a condition I can well except and understand, but it does not help the video one bit).

From reading some other reviews, I gathered that this is a game pariody, so I may be missing a great deal of the funny due to that, but I still can't find good with this, especially considering the quality I associate with your other works. Having seen the second iteration, it just seems more of the same on a downward trend; the jokes being now not only repetative and drawn out, but blatently juvinile. What I would very much like to see is more of "the pickup" and similar caliber works, or at the least a brief explination as to the sudden shift in status quo.

August 22, 2008

Author's Response:

That's not a problem at all. In fact, I applaud comments like this over "This sucks--do moar like Don't Trip already Vote=0!"

I guess to address the most important fact--this is a based off a video game. It's called Professor Layton and... (insert longer subtitle here) and it plays on the Nintendo DS. It's a puzzle game that pretends to be an adventure game--but it's great fun all the same.

To commerate the fun I had, I played with the idea to make a Prof. Layton flash for kicks. I tried to make this funny--and I admit my kind of humor isn't for everyone. But I just share what I do as a hobby all the same and figure someone out there may like it too. The animation quality and audio are purposely low, both to speed up the process (while the jokes are still funny to me) and to maintain an aesthetic that fits the kind of lazy humor I like.

Also--these kinds of side projects let me experiment technically with some neat ideas. Like Metal Gear Yotsuba gave me the chance to work on picture-in-picture scenes and effects, which I later used in This is Unmei, one of my major projects.

I appreciate that you like my major series like Pick Up. I'm definetly planning out Act 3 even now and hope you'll check out my next major project to come out--The Love I'm Searching 4 (some screenshots on my DA :D ). But until then, as I'm working on The Love, I like to keep the juices flowing by finishing projects like this--it makes my hobby all the more sweeter.

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Score: 9
A Smucker's Moment

"Success"

submission: A Smucker's Moment
date: August 21, 2008

This could go anywhere, but here it is of particular significance due to the short length of the animation.

Something I have noticed about your movies is that dispite the high quality in nearly every aspect, what really brings them togeather is often the voice acting. I'm not sure where you got your people, but hang on to them like grim death. Case in point: this entire clip is made with just 5 words (now I wonder which ones THEY might be). The tone, the delivery, the pause leading up to it. Gold. And it seems so natural. On one hand it's often the case that a single line may have dozens of takes before an acceptable one is made, but on the other it's hard to imagine the line delivered any other way, because any other way just wouldn't work.

Course I may just be looking to hard into it, and I may be trying to attribute the overall feel these videos tend to give me to a single aspect undeservingly, but there is something to your work that is above the rest in many ways. Keep it up.

August 22, 2008

Author's Response:

After I come up with the idea, getting the voices I need may take just a few days. TW is a great in that he has no shame, he's easy to contact, and he is always willing to help out--and he always gets really into it. We share the same kind of taste in humor and that really helps optimize the time in recording. Paco is really good at improvising too and can come up with some awesome scenarios. I also have a friend named Robin who has a great and natural talent for VA'ing too, she helped me voice Snow. I've got a bud named Emma who has a voice that's too cool for her own body, and she's helping me out on my next major project.

When all else fails, I voice the lines myself. But it's more motivating and fun getting my friends and family involved.

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Score: 10
Animate This!

"Noble sacrifice"

submission: Animate This!
date: August 21, 2008

Talent of this caliber is not without it's drawbacks: this particular one I hope never to experience, but you push through it with a smile and a joke. The weight you carry is great, and for that we salute you. May you continue this indirect form of maschosim well into the future.

August 22, 2008

Author's Response:

I love big words too. <3

I appreciate whatever attention I can get. I'd be lying out my face if I said I didn't. And most people I talk to don't even know what flash animations are in the first place so I'm mostly at peace with myself.

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Score: 3
abscess

"Again with this."

submission: abscess
date: July 27, 2008

I've said it before, and I'll say it again: wierd is not sole criteria for good. And that was all I saw in this. Wierd. No deeper meaning, no underlying message (that I could descern, anyway. The garbled words and text faded into the background make for....well, just that), no real point except perhapse as artistic practice.

Trying to think outside the box is good, but a work cannot sustain itself on that alone. Too many people make that mistake. Give it some meaning; make it draw an emotional response from your audience. When you go back and watch it, you should feel something you cannot put your finger on. If you did, well.....sorry, but it didn't come across. Keep at it, and improve. This, however, ain't up to snuff.

July 28, 2008

Author's Response:

I agree!

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Score: 9
~SpeedAnim:FreedomParty~

"That was fun."

date: May 17, 2008

And fun is good.

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Score: 3
Bad Baby

"Unique and strange are not sole criteria for good."

submission: Bad Baby
date: May 17, 2008

Throwing a schlew of disturbing and deranged images at your audience does not make you any better a film maker than throwing paint randomly onto a canvas makes someone an artist. Your style is interesting, and your animation is solid, but your choice of subject is, to put it mildly, something to be desired. I can see a specific group of people enjoying this sort of thing, and if you made it for them, then success to you. I, however, am not that group.

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Score: 9
Link's Prize

"That damn cow!"

submission: Link's Prize
date: April 22, 2008

This had a very fluid feel to it animation-wise. Great style, fun subject, and flawless execution. Incorperating sound effects from the game was a nice touch. I can't say enough good things about this. Kudos.

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